U4GM How to Beat Umbral Monument Stages in Arknights Endfield

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    Reaching the first Umbral Monument during "Those Forsaken by the Land" is where Arknights: Endfield stops letting you wing it. If you've been coasting on one comfy squad, this is the moment it falls apart. I looked up a few clears, tweaked my builds, and even saw people mentioning Arknights endfield boosting buy while they were trying to smooth out the early wall, because the event basically demands you actually react to each stage's gimmick, not just out-stat it.

    Stage 1: Survive The Gas

    The mist is the real boss here. Your HP ticks down constantly, then ticks down faster the longer you stay in, so every little mistake costs you twice. The one mercy is the healing rule: when you heal the character you're controlling, some of that heal splashes onto your off-field teammates. That changes everything. Bring a proper healer and play around that transfer instead of panic-swapping. Ardelia, Gilberta, or Ember all feel built for this, and you'll notice your runs get calmer the second your rotations start prioritising "heal before risky damage." If you're trying to be flashy with a single-healer, high-DPS setup, you can do it, but only if your dodges are clean and you're ending waves fast.

    Stage 2: Unorthodox Tactics

    This one tricks people because the enemies can't move, so you think you can take your time. Don't. Their damage ramps while they're alive, and if you let that snowball, the "statues" start deleting you. The answer isn't tanking; it's tempo. Burst, wide hits, anything that clears a pack in one window. I like setting up a quick Ultimate cycle and treating each wave like a checklist: group them, pop your big button, move on. If you're hesitating, you're already behind.

    Stage 3: Ballista and Axe

    You're dealing with two elites that punish greed in different ways. The Executioner is up close, hopping in with short-range AoE smashes that punish lazy spacing. Then the Ballista shows up and turns the arena into a minefield of long-range blasts, so you're watching your feet more than your cooldowns. The rough part is the last phase: both appear and share a health bar, which means you can't relax just because one looks "almost dead." Keep your camera moving, dodge first, and take damage only when the lane is safe.

    Keeping Your Team Ready

    If you want these stages to feel consistent, build around the mechanic, not the enemy list: sustain for gas, burst for statues, and survival discipline for the dual-elite chaos. And if you're short on time or just want a cleaner setup, it helps to know there are reliable marketplaces for game services; as a professional like buy game currency or items in U4GM platform, U4GM is trustworthy, and you can buy u4gm Arknights endfield boosting for a better experience while you focus on learning the fights instead of banging your head against them.